Polearms have always been quite powerful if properly used. I wouldn't be too surprised if 5e D&D models this to one extent or another. Glad everyone had as a totality of nature. In D&D you add to that problem the fact you are fighting in caves or small rooms and similarly cramped areas. Phone Numbers 443 Phone Numbers 443442 Phone Numbers 4434425709 Antwonae Laughss. In ancient combat, this was typically a problem in mass combats where lines became crushed together. If your enemy is pressed up to you chest to chest, the time to start thinking about dropping the pole arm and going for another weapon was a couple seconds ago. Hordes of creatures can launch an offensive at once, requiring players to use 'artillery-class' weapons to thin the first waves before taking them on directly in epic battles. If your pole arm is meant to be swung and you don't have room to swing, that can be a problem. MMOG gamers are used to situations where their party may encounter a dozen creatures in combat, but Ryzom's RAID Engine takes this to a whole new level. If you don't have room to back up in, you can't easily maximize your advantage. Much of the advantage of a polearm assumes you either have another rank of pole arm wielders behind you, or else you have room to back up. A pole arm is much more encumbering.Ĭ) Similarly, it's significantly disadvantaged in tight quarters. A sword can simply be sheathed and hang from your side until needed, freeing your hands to do other stuff. This is a lot of weapon to be lugging around all the time and you can't ever really put it away or put it down. You will be able to learn more of these from trainers as you progress. Without a shield, you are greatly disadvantaged against and vulnerable to missile fire.ī) It's a lot more unwieldy. (Sasi answer): Creating an action (whether it's a spell, a melee attack, a crafting action, or a harvesting action) consists of three essential steps. Generally, such techniques are confined to spears and perhaps pikes, which D&D generally models as not having the advantages in damage and flexibility of other pole arms. So, what's the trade off? Why weren't all armies wielding pole arms? Well, aside from the fact that the spear wielder was the core of most armies, and the sword often the equivalent of a side arm or backup weapon, there are some advantages to a sword:Ī) It's very difficult to properly employ a shield if you are using a pole arm. Your millage may very here depending on what you like in a system, but that would be an example of acceptable imbalance to me. In general, in a system, if an optimized pole arm user beats melee combatants of all other styles head to head, I'm generally not upset with that. Posts about EverQuest II written by Wilhelm Arcturus They have the same stats as ascended weapons, but stat combo and sigils are not locked and can be freely changed when out of combat SWG Second Lieutenant Posts: 360 Registered: 08-15-2003 Reply 7 of 101 Viewed 11167 times Over 99 uptime The first was Star Wars: Galaxies which - dont laugh. Weapons with greater reach, all other things being equal, do tend to dominate melee combat. Realistically, that's probably all right.
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